Клиентский API > U4GM: Diablo 4 Season 11 Death Trap Rogue Build Guide

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U4GM: Diablo 4 Season 11 Death Trap Rogue Build Guide

Непрочитанное сообщение 1fuhd » Сегодня, 11:08

The Death Trap Rogue is one of the fastest and most versatile builds in Diablo 4 Season 11, excelling at Pit 100+ runs, Helltide speedfarming, and Tormented bosses with constant Ultimate spam. The build focuses on reducing Death Trap's cooldown to under 10 seconds while restoring 150 Energy per cast, letting you deploy it almost constantly and pull in enemies for massive AoE explosions. Season 11 updates, like Cooldown Reduction on gloves and rings and Sanctification buffs, make gearing easier and restore this build's S-tier status after minor dips Diablo 4 Items.

The skill setup emphasizes mobility and sustain. Death Trap is the main skill, Dash is held on Shift, Concealment cycles every 4 seconds for Subverting effects and Danse Macabre procs, Dark Shroud provides damage reduction stacks, and Poison Trap can be used on bosses. Caltrops and Smoke Grenade add crowd control when needed, while Shadow Imbuement helps maintain crits. Preparation triggers twice per cycle via Energy thresholds, reducing cooldowns further for near-constant rotations. There's no filler here—just Death Trap and well-timed buffs.

Key traits like Malice for ultimate damage, Umbrous for extra Dark Shroud stacks, and Trickshot for projectile spread really enhance the pull-and-explode playstyle. Beastfall Boots are essential for Energy thresholds and Ultimate CDR, while uniques like Ring of Starless Skies help sustain resources. Shako or Harlequin provide versatile stats, and runes like Poc + Xan reset skills on kills to keep the rotation flowing. Positioning from a distance is ideal to take advantage of Deadeye bonuses and to group enemies before detonating.

Gear requires careful attention to breakpoints: 130%+ total Attack Speed through elixirs, paragon, Greater Affixes, and Masterworked gloves or rings; at least one GA Ultimate CDR on Beastfall Boots or an amulet; and two rings with Ultimate Efficiency to restore 150 Energy total. Dexterity scaling received a buff, making it a priority over pure damage affixes early. Temper Trap CDR, Vulnerable chance, and Energy restore, while Masterwork CDR and AS rolls come first.

Paragon boards start with Ambush for crits, then Instinct, Deadly Ambush, No Witnesses, and Eldritch Bounty, with glyphs like Fractured Stars and Exploit boosting radius and damage. Aim for around 22.5% AS from nodes, stacking with elixirs and gear. Divine Gifts like Purified Azmodan, Andariel, and Belial add armor, movement speed, and fortify, with Corrupted variants offering riskier but higher rewards. Mercenaries like Subo provide extra Vulnerable effects.

The rotation is straightforward: pre-pull with potions, spam Concealment, Dark Shroud, and Shadow Imbuement, hold Dash into packs while dropping Caltrops and Smoke, then alternate Death Trap and Dash for pulls and repositioning. For bosses, open with Poison Trap; for Pit runs, swap Dash for extra Shroud to conserve runes. Energy from rings refuels instantly, Preparation triggers on thresholds, and Danse Macabre ramps damage—screen-wide destruction comes fast cheap Diablo 4 materials.

Once breakpoints are met, the build is forgiving. Layered defenses like Barriers, Shroud DR, and Unstoppable mitigate Rogue fragility. Tier lists consistently place this build in S-tier for speed and versatility, rivaling Paladin burst builds without relying on mythics. For anyone chasing fast clears and ladder progression, the Death Trap Rogue turns Diablo 4 into a nonstop chain of explosions.

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